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anime cinematic illustration, Makoto Shinkai style, dark dormitory room at night, moonlight streaming through window casting shadows, a university student lying on bed looking at phone, U-shaped valley shadow on the floor, X-shaped crossroads shadow on the wall, melancholic atmosphere, deep blue night colors, lonely mood, detailed interior, widescreen 16:9 composition

anime cinematic illustration, Makoto Shinkai style, dark dormitory room at night, moonlight streaming through window casting shadows, a university student lying on bed looking at phone, U-shaped valley shadow on the floor, X-shaped crossroads shadow on the wall, melancholic atmosphere, deep blue night colors, lonely mood, detailed interior, widescreen 16:9 composition

anime cinematic illustration, Makoto Shinkai style, beautiful sunset sky, a Chinese university graduate with suitcase standing at a bus stop, T-shaped metal bus stop sign pole, a colorful billboard poster for fruit milk drink with a big round orange letter O on the poster, old clock tower in far distance showing midnight 12:00, warm golden hour lighting, sakura petals floating, highly detailed background, widescreen 16:9 composition

anime cinematic illustration, Makoto Shinkai style, beautiful sunset sky, a Chinese university graduate with suitcase standing at a bus stop, T-shaped metal bus stop sign pole, a colorful billboard poster for fruit milk drink with a big round orange letter O on the poster, old clock tower in far distance showing midnight 12:00, warm golden hour lighting, sakura petals floating, highly detailed background, widescreen 16:9 composition

anime style cinematic illustration, makoto shinkai style, a university graduate with suitcase standing at a T-shaped bus stop shelter at sunset, a billboard poster on the stop shows fruit milk drink with an orange letter O, a clock in distance shows midnight, warm golden lighting, widescreen composition, highly detailed

anime style cinematic illustration, makoto shinkai style, a university graduate with suitcase standing at a T-shaped bus stop shelter at sunset, a billboard poster on the stop shows fruit milk drink with an orange letter O, a clock in distance shows midnight, warm golden lighting, widescreen composition, highly detailed

A mobile app screen for a student finance app called Wise Wallet. The screen is called "Rewards".  It shows: - At the top: "Rewards" title and "1,250 points" with a trophy icon - A streak section: a fire icon with "7 Day Streak" and "You're on fire!" - A section called "Active Challenges" with 3 tasks:   1. "Pay a bill on time" with "+20 points"   2. "Stay under budget (3 days)" with "+40 points" and progress "2/3 days"   3. "Complete a money lesson" with "+10 points" - A badges section: 4 small circular badges (star, money, book, fire) - A "Rewards Shop" section: buttons to redeem points for gift cards  Style: colorful, playful, mobile UI design. Purple (#A86CFE) and blue (#3B82F6) colors. White background. Use cards and rounded corners. Clean and modern. No explanation text. Just the screen design.

A mobile app screen for a student finance app called Wise Wallet. The screen is called "Rewards". It shows: - At the top: "Rewards" title and "1,250 points" with a trophy icon - A streak section: a fire icon with "7 Day Streak" and "You're on fire!" - A section called "Active Challenges" with 3 tasks: 1. "Pay a bill on time" with "+20 points" 2. "Stay under budget (3 days)" with "+40 points" and progress "2/3 days" 3. "Complete a money lesson" with "+10 points" - A badges section: 4 small circular badges (star, money, book, fire) - A "Rewards Shop" section: buttons to redeem points for gift cards Style: colorful, playful, mobile UI design. Purple (#A86CFE) and blue (#3B82F6) colors. White background. Use cards and rounded corners. Clean and modern. No explanation text. Just the screen design.

anime style cinematic illustration, makoto shinkai style, a university graduate with suitcase standing at a T-shaped bus stop shelter at sunset, a billboard poster on the stop shows fruit milk drink with an orange letter O, a clock in distance shows midnight, warm golden lighting, widescreen composition, highly detailed

anime style cinematic illustration, makoto shinkai style, a university graduate with suitcase standing at a T-shaped bus stop shelter at sunset, a billboard poster on the stop shows fruit milk drink with an orange letter O, a clock in distance shows midnight, warm golden lighting, widescreen composition, highly detailed

A simple flat logo for a finance app. A wallet with a dollar sign inside. Colors: purple (#A86CFE) and blue (#3B82F6). Transparent background. Minimalist. No text. No background box.

A simple flat logo for a finance app. A wallet with a dollar sign inside. Colors: purple (#A86CFE) and blue (#3B82F6). Transparent background. Minimalist. No text. No background box.

A simple flat logo for a finance app called Wise Wallet. A wallet shape combined with a leaf. Colors: purple (#A86CFE) and blue (#3B82F6). Transparent background. Minimalist style. No text. Clean and modern. No background box. Only the logo itself.

A simple flat logo for a finance app called Wise Wallet. A wallet shape combined with a leaf. Colors: purple (#A86CFE) and blue (#3B82F6). Transparent background. Minimalist style. No text. Clean and modern. No background box. Only the logo itself.

Создай картинку товара 520 алмазов free fair

Создай картинку товара 520 алмазов free fair

Создай картинку товара 520 алмазов free fair

Создай картинку товара 520 алмазов free fair

Can I generate one according to my drawing

Can I generate one according to my drawing

"A detailed illustration of the Ironclad from Slay the Spire 2, depicted in the dark, gothic, and gritty aesthetic of Dark Souls. Epic fantasy art style, ominous lighting, worn armor, haunting atmosphere, high contrast, inspired by FromSoftware games."

"A detailed illustration of the Ironclad from Slay the Spire 2, depicted in the dark, gothic, and gritty aesthetic of Dark Souls. Epic fantasy art style, ominous lighting, worn armor, haunting atmosphere, high contrast, inspired by FromSoftware games."

Table tennis match format, round 4 per team, total of 48 people

Table tennis match format, round 4 per team, total of 48 people

Analog horror film poster

Analog horror film poster

give a blowjob

give a blowjob

Make me a picture of a rose that is red and has the name Hussein on it.

Make me a picture of a rose that is red and has the name Hussein on it.

Make me a picture of a red rose used to introduce agricultural equipment and write its name: Hussein.

Make me a picture of a red rose used to introduce agricultural equipment and write its name: Hussein.

Make me a picture of a red rose used to introduce agricultural equipment and write its name: Hussein.

Make me a picture of a red rose used to introduce agricultural equipment and write its name: Hussein.

Design me a logo for a beauty brand called Malika. Use a picture of a girl who is doing makeup.

Design me a logo for a beauty brand called Malika. Use a picture of a girl who is doing makeup.

Design me a logo for a cosmetic branding called Malika.

Design me a logo for a cosmetic branding called Malika.

A doll with golden hair sitting on a swing.

A doll with golden hair sitting on a swing.

A doll with golden hair sitting on a swing.

A doll with golden hair sitting on a swing.

Draw me a picture of a cat playing with a ball in nature.

Draw me a picture of a cat playing with a ball in nature.

یک کیک تولد روشن با شمع‌های شعله‌ور، قرار گرفته در مقابل طاقبستان کرمانشاه در شب. آسمان پرستاره، نور مهتاب، سنگ‌های طاقبستان با جزئیات، فضای رمانتیک و جادویی، سبک عکاسی واقع‌گرایانه با نوردهی طولانی، کیفیت 4K"

یک کیک تولد روشن با شمع‌های شعله‌ور، قرار گرفته در مقابل طاقبستان کرمانشاه در شب. آسمان پرستاره، نور مهتاب، سنگ‌های طاقبستان با جزئیات، فضای رمانتیک و جادویی، سبک عکاسی واقع‌گرایانه با نوردهی طولانی، کیفیت 4K"

A character reference sheet for a 17-year-old Japanese high school girl named Aoi Tonegawa. Four different facial expressions and poses in a 2x2 grid, white background, full-body or half-body, semi-realistic Persona-style art.  Appearance: oval face, gentle but sharp gray Asian eyes, dark chocolate brown shoulder-length hair with bangs tucked behind ears. Wearing black cardigan, white knee-length polka dot skirt, black flat ballet shoes. Same height and build throughout.  Expressions: 1. Top left: Playful "dumb blonde" act – big exaggerated smile, one eye slightly squinted, hand waving, looking cheerful and unserious. 2. Top right: Surprise – eyes wide open, mouth slightly parted, eyebrows raised, hands near chest. 3. Bottom left: Anger / dark side – narrowed eyes, tight lips, furrowed brows, slightly lowered head, tense posture, shadow on half of face. 4. Bottom right: Neutral / calm – relaxed face, soft gaze, arms at sides.  All with soft studio lighting, pure white background, consistent character design. --ar 16:9   A character expression sheet for a 17-year-old Japanese girl named Shizuka Hasumi. Three poses in a row on white background, semi-realistic Persona style.  Appearance: sharp face, high cheekbones, thin lips, bright green Asian eyes, dark brown almost black bob with straight bangs and slight wave, dark blue sweatshirt, dark gray slim trousers, arms often crossed on chest.  Expressions: Left: Disappointment and shock – mouth slightly open, eyes wide but downcast, eyebrows asymmetrical (one raised, one lowered), head tilted slightly, hands hanging loose. Center: Anger / frustration – narrowed green eyes, pressed lips, furrowed brows, arms tightly crossed, leaning slightly forward, tense shoulders. Right: Deep thinking / solving a puzzle – eyes focused to the side, one finger touching chin, slight frown, relaxed but concentrated posture.  Consistent lighting, pure white background, same outfit and hairstyle. --ar 16:9  Full-body portrait of a 17-year-old Japanese girl, Hikari Nimura, aspiring journalist. Semi-realistic Persona style, white background, soft shadow.  Appearance: light blonde or ash-blonde hair, medium length (just below shoulders) with soft waves, not too complicated. Bright, friendly, open face, warm smile, symmetrical features, attractive but natural. Light makeup. Wearing smart-casual outfit: beige trench coat over a simple striped shirt, dark skinny jeans, white sneakers. Accessories: small shoulder bag and a notebook in hand (journalism hint). Posture: confident but not loud, one hand on hip, looking approachable.  Stylish but balanced – no neon colors, no excessive accessories. Typical Japanese face. --ar 9:16  Все на одном листе

A character reference sheet for a 17-year-old Japanese high school girl named Aoi Tonegawa. Four different facial expressions and poses in a 2x2 grid, white background, full-body or half-body, semi-realistic Persona-style art. Appearance: oval face, gentle but sharp gray Asian eyes, dark chocolate brown shoulder-length hair with bangs tucked behind ears. Wearing black cardigan, white knee-length polka dot skirt, black flat ballet shoes. Same height and build throughout. Expressions: 1. Top left: Playful "dumb blonde" act – big exaggerated smile, one eye slightly squinted, hand waving, looking cheerful and unserious. 2. Top right: Surprise – eyes wide open, mouth slightly parted, eyebrows raised, hands near chest. 3. Bottom left: Anger / dark side – narrowed eyes, tight lips, furrowed brows, slightly lowered head, tense posture, shadow on half of face. 4. Bottom right: Neutral / calm – relaxed face, soft gaze, arms at sides. All with soft studio lighting, pure white background, consistent character design. --ar 16:9 A character expression sheet for a 17-year-old Japanese girl named Shizuka Hasumi. Three poses in a row on white background, semi-realistic Persona style. Appearance: sharp face, high cheekbones, thin lips, bright green Asian eyes, dark brown almost black bob with straight bangs and slight wave, dark blue sweatshirt, dark gray slim trousers, arms often crossed on chest. Expressions: Left: Disappointment and shock – mouth slightly open, eyes wide but downcast, eyebrows asymmetrical (one raised, one lowered), head tilted slightly, hands hanging loose. Center: Anger / frustration – narrowed green eyes, pressed lips, furrowed brows, arms tightly crossed, leaning slightly forward, tense shoulders. Right: Deep thinking / solving a puzzle – eyes focused to the side, one finger touching chin, slight frown, relaxed but concentrated posture. Consistent lighting, pure white background, same outfit and hairstyle. --ar 16:9 Full-body portrait of a 17-year-old Japanese girl, Hikari Nimura, aspiring journalist. Semi-realistic Persona style, white background, soft shadow. Appearance: light blonde or ash-blonde hair, medium length (just below shoulders) with soft waves, not too complicated. Bright, friendly, open face, warm smile, symmetrical features, attractive but natural. Light makeup. Wearing smart-casual outfit: beige trench coat over a simple striped shirt, dark skinny jeans, white sneakers. Accessories: small shoulder bag and a notebook in hand (journalism hint). Posture: confident but not loud, one hand on hip, looking approachable. Stylish but balanced – no neon colors, no excessive accessories. Typical Japanese face. --ar 9:16 Все на одном листе

Niccolò Machiavelli sitting on an ornate throne carved with lions and royal symbols. Red mystical flames glow beneath the throne. Intense expression, commanding presence. Renaissance luxury mixed with dark mystery. Hyper-realistic, epic cinematic poster.

Niccolò Machiavelli sitting on an ornate throne carved with lions and royal symbols. Red mystical flames glow beneath the throne. Intense expression, commanding presence. Renaissance luxury mixed with dark mystery. Hyper-realistic, epic cinematic poster.

Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan y por favor que se parezca un poco a él, además tiene que aparecer el cuerpo entero

Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan y por favor que se parezca un poco a él, además tiene que aparecer el cuerpo entero

Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan y por favor que se parezca un poco a

Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan y por favor que se parezca un poco a

Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan

Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan

Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan

Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan

A woman, mixed/ambiguous ethnicity, healthy medium build, beautiful face. Hairstyle: shoulder-length loose waves, natural texture, golden-brown, not too long. Expression: realization + discomfort (brow furrowed, eyes slightly wide, mouth neutral). Cinematic dark void background. Single key light from left + subtle neon blue accent. Face dominates 65% of frame. Premium documentary realism. No text yet. No distracting hair. Face is the focus.

A woman, mixed/ambiguous ethnicity, healthy medium build, beautiful face. Hairstyle: shoulder-length loose waves, natural texture, golden-brown, not too long. Expression: realization + discomfort (brow furrowed, eyes slightly wide, mouth neutral). Cinematic dark void background. Single key light from left + subtle neon blue accent. Face dominates 65% of frame. Premium documentary realism. No text yet. No distracting hair. Face is the focus.

Было 60 фпс стало 100 игра rust  лучшие настройки

Было 60 фпс стало 100 игра rust лучшие настройки

عايز ا  عمل صورة اكتب فيها الاسئلة واجابتها  اسئلة الدرس الاول   1-	 ماذا يحدث عند حدوث حدث (Event)؟ •	يتم تشغيل الكود المتصل •	يعاد تشغيل البرنامج 1. What happens when an event occurs? •	The connected code runs •	The program restarts   2-	لماذا تتعلم نماذج الذكاء الاصطناعي من البيانات؟ •	لتحسين قراراتها مع مرور الوقت •	لجعل البرامج أقصر 2. Why do AI models learn from data? •	To improve their decisions over time •	To make programs shorter   3-	لماذا نستخدم منطقة البرمجة (Scripting Area)؟ •	لبناء منطق البرنامج •	لتشغيل نماذج الذكاء الاصطناعي تلقائيًا  3. Why do we use the scripting area? •	To build the program logic •	To run AI models automatically   4-	لماذا الأحداث مهمة؟ •	تخزن المعلومات •	تتحكم في توقيت حدوث الأفعال  4. Why are events important? •	They store information •	They control when actions happen  5. ماذا تفعل حلقة التكرار (Repeat Loop)؟ •	تنفذ الأفعال بشكل عشوائي •	تنفذ الأفعال عددًا محددًا من المرات 5. What does a repeat loop do? •	Runs actions at random •	Runs actions a set number of times   6. ماذا يحدث بدون الحلقات (Loops)؟ •	يتعلم الذكاء الاصطناعي أفضل •	يصبح الكود أطول ومتكرر  6. What happens without loops? •	AI learns better •	Code becomes longer and repeated   ماذا يحدث على المسرح (Stage)؟ •	يُكتب الكود •	تقوم الشخصيات (Sprites) بتنفيذ الأفعال 7. What happens on the Stage? •	Code is written •	Sprites perform actions    الدرس الثانى   في لعبة معركة الفضاء، كيف نجعل الفضائيين يظهرون في أوقات مختلفة بدلًا من كل ثانية بالضبط؟ •	باستخدام بلوك "change X". •	باستخدام بلوك "pick random". 1. In the Space Battle game, how do we make aliens appear at different times instead of always exactly every second? •	By using a "change X" block. •	By using a "pick random" block.   2. أي شكل في مخطط الانسياب يعني أنك تدخل معلومات في البرنامج أو تستخرجها منه؟ •	بيضاوي (oval) •	متوازي الأضلاع (parallelogram)  2. Which shape in a Flowchart means you are putting information into the program or getting information out of it? •	An oval. •	A parallelogram.   3. إذا كان لديك حلقة تتكرر 5 مرات، وداخلها حلقة أخرى تتكرر 3 مرات، كم مرة سيحدث فعل الحلقة الداخلية في المجموع؟ •	3 مرات •	15 مرة (5 × 3) 3. If you have a loop that repeats 5 times, and inside it, another loop that repeats 3 times, how many times will the inner loop's action happen in total? •	3 times. •	15 times (5 multiplied by 3).   4. في لعبة "معركة الفضاء"، إذا أردت أن تتحرك سفينتك للأعلى فقط عند الضغط على مفتاح السهم للأعلى، أي مفهوم برمجي ستستخدم؟ •	عبارة شرطية (If). •	حلقة (Loop).  4. In a "Space Battle" game, if you want your spaceship to move up only when the "up arrow" key is pressed, what programming concept would you use? •	A conditional statement (If). •	A loop.   . ما الغرض من المتغيرات في البرمجة؟ •	لرسم خطوط وأشكال على الشاشة. •	لتخزين المعلومات مثل الأرقام أو الكلمات في ذاكرة الكمبيوتر.  5. What are variables used for in computer programming? •	To draw lines and shapes on the screen. •	To save and store information like numbers or words in the computer's memory.   6. لماذا من المهم استخدام "delete this clone" في اللعبة، خاصة للأشياء مثل الرصاصات التي تظهر عدة مرات؟ •	لتكبير النسخة •	لمنع ذاكرة الكمبيوتر من الامتلاء بالنسخ القديمة، مما قد يبطئ اللعبة أو يسبب تعطلها. 6. Why is it important to use "delete this clone" in a game, especially for things like bullets that appear many times? •	To make the clone bigger. •	To stop the computer's memory from filling up with too many old clones, which can slow down or crash the game.   7. ماذا يعني أن يكون للمتغير (variable) "نوع" (مثل "رقم" أو "نص")؟ •	يجعل المتغير (variable) غير مرئي. •	يخبر الكمبيوتر نوع المعلومات المخزنة حتى يعرف كيفية التعامل معها. 7. What does it mean for a variable to have a "type" (like "number" or "text")? •	It makes the variable invisible. •	It tells the computer what kind of information is stored, so it knows how to handle it.    8. في لعبة معركة الفضاء، لماذا نستخدم "Cloning" للرصاصات؟ •	لتغيير خلفية اللعبة. •	لإنشاء العديد من نسخ الرصاص من شخصية واحدة حتى يتمكن اللاعب من الإطلاق عدة مرات. •	لجعل الفضائي يتحرك أسرع.  8. In the Space Battle game, why do we use "cloning" for the bullets? •	To change the background of the game. •	To create many bullet sprites from one original sprite so the player can shoot multiple times. •	To make the alien move faster.   9. أي شكل في مخطط الانسياب يُستخدم لإظهار أمر أو فعل للكمبيوتر للقيام به؟ •	بيضاوي (oval) •	مستطيل (rectangle)  9. Which shape in a Flowchart is used to show a command or an action for the computer to do? •	An oval •	A rectangle   10. إذا أردت أن يعد الشخصية من 1 إلى 10 تلقائيًا دون كتابة "قل 1"، "قل 2"، وما إلى ذلك، أي بنية برمجية ستكون الأنسب؟ •	بلوك "Go to X Y". •	بلوك "Repeat".  10. If you want your sprite to count from 1 to 10 automatically without writing "say 1", "say 2", etc., what programming structure would be best? •	A "Go to X Y" block. •	A "Repeat" block. واكتب أ /احمد سمير علي    01010743941

عايز ا عمل صورة اكتب فيها الاسئلة واجابتها اسئلة الدرس الاول 1- ماذا يحدث عند حدوث حدث (Event)؟ • يتم تشغيل الكود المتصل • يعاد تشغيل البرنامج 1. What happens when an event occurs? • The connected code runs • The program restarts 2- لماذا تتعلم نماذج الذكاء الاصطناعي من البيانات؟ • لتحسين قراراتها مع مرور الوقت • لجعل البرامج أقصر 2. Why do AI models learn from data? • To improve their decisions over time • To make programs shorter 3- لماذا نستخدم منطقة البرمجة (Scripting Area)؟ • لبناء منطق البرنامج • لتشغيل نماذج الذكاء الاصطناعي تلقائيًا 3. Why do we use the scripting area? • To build the program logic • To run AI models automatically 4- لماذا الأحداث مهمة؟ • تخزن المعلومات • تتحكم في توقيت حدوث الأفعال 4. Why are events important? • They store information • They control when actions happen 5. ماذا تفعل حلقة التكرار (Repeat Loop)؟ • تنفذ الأفعال بشكل عشوائي • تنفذ الأفعال عددًا محددًا من المرات 5. What does a repeat loop do? • Runs actions at random • Runs actions a set number of times 6. ماذا يحدث بدون الحلقات (Loops)؟ • يتعلم الذكاء الاصطناعي أفضل • يصبح الكود أطول ومتكرر 6. What happens without loops? • AI learns better • Code becomes longer and repeated ماذا يحدث على المسرح (Stage)؟ • يُكتب الكود • تقوم الشخصيات (Sprites) بتنفيذ الأفعال 7. What happens on the Stage? • Code is written • Sprites perform actions الدرس الثانى في لعبة معركة الفضاء، كيف نجعل الفضائيين يظهرون في أوقات مختلفة بدلًا من كل ثانية بالضبط؟ • باستخدام بلوك "change X". • باستخدام بلوك "pick random". 1. In the Space Battle game, how do we make aliens appear at different times instead of always exactly every second? • By using a "change X" block. • By using a "pick random" block. 2. أي شكل في مخطط الانسياب يعني أنك تدخل معلومات في البرنامج أو تستخرجها منه؟ • بيضاوي (oval) • متوازي الأضلاع (parallelogram) 2. Which shape in a Flowchart means you are putting information into the program or getting information out of it? • An oval. • A parallelogram. 3. إذا كان لديك حلقة تتكرر 5 مرات، وداخلها حلقة أخرى تتكرر 3 مرات، كم مرة سيحدث فعل الحلقة الداخلية في المجموع؟ • 3 مرات • 15 مرة (5 × 3) 3. If you have a loop that repeats 5 times, and inside it, another loop that repeats 3 times, how many times will the inner loop's action happen in total? • 3 times. • 15 times (5 multiplied by 3). 4. في لعبة "معركة الفضاء"، إذا أردت أن تتحرك سفينتك للأعلى فقط عند الضغط على مفتاح السهم للأعلى، أي مفهوم برمجي ستستخدم؟ • عبارة شرطية (If). • حلقة (Loop). 4. In a "Space Battle" game, if you want your spaceship to move up only when the "up arrow" key is pressed, what programming concept would you use? • A conditional statement (If). • A loop. . ما الغرض من المتغيرات في البرمجة؟ • لرسم خطوط وأشكال على الشاشة. • لتخزين المعلومات مثل الأرقام أو الكلمات في ذاكرة الكمبيوتر. 5. What are variables used for in computer programming? • To draw lines and shapes on the screen. • To save and store information like numbers or words in the computer's memory. 6. لماذا من المهم استخدام "delete this clone" في اللعبة، خاصة للأشياء مثل الرصاصات التي تظهر عدة مرات؟ • لتكبير النسخة • لمنع ذاكرة الكمبيوتر من الامتلاء بالنسخ القديمة، مما قد يبطئ اللعبة أو يسبب تعطلها. 6. Why is it important to use "delete this clone" in a game, especially for things like bullets that appear many times? • To make the clone bigger. • To stop the computer's memory from filling up with too many old clones, which can slow down or crash the game. 7. ماذا يعني أن يكون للمتغير (variable) "نوع" (مثل "رقم" أو "نص")؟ • يجعل المتغير (variable) غير مرئي. • يخبر الكمبيوتر نوع المعلومات المخزنة حتى يعرف كيفية التعامل معها. 7. What does it mean for a variable to have a "type" (like "number" or "text")? • It makes the variable invisible. • It tells the computer what kind of information is stored, so it knows how to handle it. 8. في لعبة معركة الفضاء، لماذا نستخدم "Cloning" للرصاصات؟ • لتغيير خلفية اللعبة. • لإنشاء العديد من نسخ الرصاص من شخصية واحدة حتى يتمكن اللاعب من الإطلاق عدة مرات. • لجعل الفضائي يتحرك أسرع. 8. In the Space Battle game, why do we use "cloning" for the bullets? • To change the background of the game. • To create many bullet sprites from one original sprite so the player can shoot multiple times. • To make the alien move faster. 9. أي شكل في مخطط الانسياب يُستخدم لإظهار أمر أو فعل للكمبيوتر للقيام به؟ • بيضاوي (oval) • مستطيل (rectangle) 9. Which shape in a Flowchart is used to show a command or an action for the computer to do? • An oval • A rectangle 10. إذا أردت أن يعد الشخصية من 1 إلى 10 تلقائيًا دون كتابة "قل 1"، "قل 2"، وما إلى ذلك، أي بنية برمجية ستكون الأنسب؟ • بلوك "Go to X Y". • بلوك "Repeat". 10. If you want your sprite to count from 1 to 10 automatically without writing "say 1", "say 2", etc., what programming structure would be best? • A "Go to X Y" block. • A "Repeat" block. واكتب أ /احمد سمير علي 01010743941

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